Description: 多边形裁剪是逐次多边裁剪法,它的基本思想是以窗口的四条边界线单一逐次对多边形裁剪-polygon clipping is Successive multilateral cutting, its basic idea is a window four successive boundaries of a single polygon clipping Platform: |
Size: 1024 |
Author:00 |
Hits:
Description: 一种多边形裁剪算法,可用于任意的多边形进行裁减。使用OpenGL编写。-a polygon clipping algorithm can be used for arbitrary polygon reduction. Use OpenGL prepared. Platform: |
Size: 72704 |
Author:丁钱飞 |
Hits:
Description: 用Cohen算法实现多边形的裁剪,可以输入任意多边形实现裁剪.-Cohen algorithm using the polygon clipping, arbitrary polygon can be imported to achieve cutting. Platform: |
Size: 1024 |
Author:陈芳洲 |
Hits:
Description: 本程序实现了直线裁减和多边形裁剪!窗口由鼠标输入算法为Liang-Barsky算法-the realization of linear reduction and polygon clipping! Window from the mouse input to the algorithm Liang- Barsky algorithm Platform: |
Size: 22528 |
Author:赵赵 |
Hits:
Description: 该程序根据GIS原理中多边形裁剪的方法实现用户自定义的多边形裁剪-The program in accordance with the principle of GIS polygon clipping method to achieve user-defined polygon clipping Platform: |
Size: 58368 |
Author:feng |
Hits:
Description: 源码简介: 这是我上图形学实验课时写的程序,实现了以下功能:
第一次作业:(第一课时)
要求:用Bresenham算法画出一个多边形,然后用扫描线填充
第二次作业:(第二课时)
要求:二维空间变换
第三次作业:(第三、四课时)
要求:三维空间变换及投影
第四次作业:(第五,六课时)
要求:Cohen_Sutherland裁剪,梁友栋-Barsky裁剪,裁剪开窗算法,多边形裁剪。
第五次作业:(第七,八课时)
要求:Hermite曲线,Bezier曲线(几何作图算法,分裂法),B样条曲线分段算法。
-Source Description: This is my experiment on the Graphics class to write the procedures, to achieve the following functions: the first operation: (first class) requirements: using Bresenham algorithm to draw a polygon, then the second scan line fill operation: (second class) requirements: the third two-dimensional space transform operation: (third and fourth class) requirements: three-dimensional projection transformation and the fourth operation: (fifth and sixth class) request: Cohen_Sutherland cutting, You-Xin Liang Dong-Barsky Clipping , cutting window algorithm, polygon clipping. Fifth operation: (seventh, eight hours) to request: Hermite curve, Bezier curve (geometric mapping algorithm, secession law), B-spline curve algorithm subparagraph. Platform: |
Size: 69632 |
Author:罗森 |
Hits:
Description: 多边形裁剪算法的实现,使用做多变形
绘制测试-Polygon clipping algorithm implementation, the use of testing to do many deformation mapping Platform: |
Size: 63488 |
Author:adfsa |
Hits:
Description: 1. 简单图元的生成(如直线、圆、长方形等)
2. 用DDA算法或中点(Besenham)算法实现直线段、椭圆或圆的绘制
3. 用扫描线填充算法进行区域填充,用Sutherland 裁剪算法裁减多边形
4. BEZIER曲线或B样条曲线的绘制
5. 个性化图形软件包的开发
6. 所有文件包括源码和截图-1. Easy metafile generation (such as linear, round, rectangular, etc) 2. Using DDA algorithm or the mid-point (Besenham) algorithm achieve a straight line segment, draw an oval or round 3. Scanline fill algorithm used to populate the region, with Sutherland reduction of polygon clipping algorithm 4. BEZIER curve or B-spline Curve 5. personalized graphics package development 6. all documents, including source code and screenshot Platform: |
Size: 1444864 |
Author:lixuan |
Hits:
Description: 在画图系统中实现圆的生成算法,使圆支持异或模式、实现橡皮筋直线、圆、矩形、实现多边形裁剪、实现基本几何变换(平移)、实现B样条曲线
-In the drawing system to achieve a circle generation algorithm, so that won to support different or models to achieve a rubber band straight, round, rectangular, polygon clipping to achieve and realize the basic geometric transformations (translation), to achieve B-spline curve Platform: |
Size: 23552 |
Author:沈静 |
Hits: